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- FITini
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- // This is the Building Explosion Data File
- [ObjectClass]
- l ObjectTypeNum = 5
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- [ObjectType]
- st Name = "bb" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 41 // ID number for this object type
- l Appearance = 0x02000030
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
- l KeepMe = 1
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- [FireData]
- ul DmgLevel = 0
- ul SoundEffectId = 22
- ul startLoopFrame = 8
- ul endLoopFrame = 20
- ul numLoops = 20
- f maxExtentRadius = 86.0 //How big do I eventually get in terms of setting new fires
- f TimeToMaxExtent = 10.0 //How long does it take me to get there.
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- FITend
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